Snowcones are not the future

Posted at 06:51 on Monday, 21 June 2010

ONLINE CULTURE

Today's XKCD

After what averages out to be a pretty average weekend, I was cheered up this Monday morning by this little nugget of rectitude — in the alt attribute of today’s XKCD, no less!

News networks giving a greater voice to viewers because the social web is so popular are like a chef on the Titanic who, seeing the looming iceberg and fleeing customers, figures ice is the future and starts making snow cones.

Tagged as: internet, social, xkcd, news, journalism

On Apple's Recent Adieu from Aesthetic Perfection

Posted at 22:20 on Friday, 11 June 2010

TECHNOLOGY iPhone 4It seems to me, through hearing countless anecdotes and general whispering, that Apple CEO Steve Jobs expects nothing less than perfection in the fruit of his company — at least in the aesthetic sense.

Looking back at the progression of the design of something like the iPod or the iMac, one can assume his perception of what ‘perfect’ is has evolved in a iterative fashion as his design team exceeds these expectations far enough to bring a new model to market. I can’t really think of many times where Apple have released a product that has stopped short on the path to cosmetic perfection in favour of functionality.

Much of the time, functionality enhancements appear only when partnered with industrial design innovations, a prime example of this being the introduction of the currently standard ‘unibody’ MacBook Pro enclosures nearly 2 years ago. The ability to fashion a laptop chassis out of only a single piece of aluminium brought forth a computer that was considerably sturdier than it’s plastic predecessors, much lighter, more environmentally friendly but — perhaps above all else — they looked gorgeous, no doubt exceeding the expectation of ‘perfection’ relative to Steve Jobs circa 2008.

But earlier this week Apple unveiled the newest iteration of the iPhone that featured some very un-Applelike seams around the casing. Pictures of this phone leaked a few months before the official announcement, at which time the seams were either being regarded as ‘just a beta hallmark’ or were leading people to outright deny the device’s authenticity based solely on the disbelief that Apple would make such a departure from aesthetic perfection.

The seams, in reality, served a much greater purpose than interrupting the smooth metal band outlining the phone. They exist, in fact, to facilitate external antennae without the fear of metal (or to a lesser extent, plastic) blocking any of that cellular juice which is all-too-important to the iPhone. As they themselves fully acknowledged it is a departure from Steve’s usual cosmetic doctrine – although honestly, I’m glad I can bet on the fact that they would never go far enough as to bring back the stubby, telescopic antenna protruding from the top of your device to improve reception!

While the unibody MacBook construction could have been lauded as equal parts form and function, the decision to create these ‘out-of-body’ antenna chasms has certainly tipped the ratio, at least a tiny bit, in favour of just making the damn thing work better. I sincerely hope this is a trend that will continue.

Tagged as: apple, iphone, design, industrial design

Spoiler alert: Expensive machines perform better than cheaper ones

Posted at 10:56 on Thursday, 10 June 2010

ACTIVISM “Macs running Steam are more powerful than PCs, on average”

Engadget unleashed this shocker upon the world today:

The latest edition of Valve’s hardware survey shows the glossy white Apple models outgun Windows counterparts in a number of areas. Whereas the majority of Windows PCs have 2GB or 3GB of memory, 53 percent of Macs sport 4GB of RAM […] While 17 percent of Windows users are also stuck with a single CPU, over 90 percent of Macs running Steam have a dual-core…

I love Apple, Steam and Engadget a great deal, but making waves about Apple machines that cost a good percentage more than their Windows-based counterparts boasting better specs is something I — and everyone else who wishes to stamp a big “STFU” on the Mac vs. PC argument — could have done without, thanks.

Tagged as: apple, gaming, mac, pc, steam, games, performance

IronRuby at InfoQ

Posted at 06:52 on Thursday, 20 May 2010

RUBY Some of my IronRuby starter material was published at InfoQ!

InfoQ Not too long ago, I was approached by one of my colleagues to write an article or two detailing the basics of IronRuby (from the perspective of a classic Rubyist wanted to get started with it) for publication on the very large technology community website, InfoQ. While not part of my regular job, IronRuby — the .NET-based implementation of Ruby — is one of the things that has come out of Microsoft for which I am very excited so I instantly jumped at the opportunity and spent more than a few lunch hours adapting some pieces I had written before.

The first article has been published here and another, more detailed follow-up should be appearing next week.

I hope you like it, and find it helpful. Get in touch if you have any questions:

Tagged as: microsoft, ironruby, ruby, .net, publication, tutorial

Understanding the Web

Posted at 10:38 on Monday, 10 May 2010

TECHNOLOGY

Cross-platform user interface sucks. It’s a nightmare of inconsistency and wrong, momentarily obsoleted assumptions. But cross-platform content? Well that is content. It’s articles and poems and pictures and movies and music, everywhere! How brilliant is that! […] Suggesting that users should tolerate swapping between browsers, or even devices, to access particular content because you’ve obscured it behind a bespoke API is an absurd throwback to days we’ve left long behind; a proposition that would result in information and culture being locked away. Nothing is worth that, especially not ‘web applications’.

Perhaps ironically, right now it’s impossible for me to reliably embed a video here of my applauding this masterpiece of blogsmithery without using Flash.

Godspeed, HTML5.

Tagged as: web, flash, html5, javascript

Photo of Edd Morgan

Edd Morgan is a software developer, amateur photographer, armchair critic, atheist and lover of all things technology.

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